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> <channel><title>Rummy &#187; Contract Rummy</title> <atom:link href="http://www.rummy4all.com/tag/contract-rummy/feed" rel="self" type="application/rss+xml" /><link>http://www.rummy4all.com</link> <description>Gin Rummy, Traditional Rummy, Kalooki 51, Kalooki 40, Oklahoma Gin, and other Games</description> <lastBuildDate>Wed, 24 Aug 2011 06:35:43 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.2.1</generator> <item><title>Liverpool Rummy</title><link>http://www.rummy4all.com/rummy/liverpool-rummy.html</link> <comments>http://www.rummy4all.com/rummy/liverpool-rummy.html#comments</comments> <pubDate>Sat, 20 Aug 2011 07:04:02 +0000</pubDate> <dc:creator>Dan Brown</dc:creator> <category><![CDATA[Rummy]]></category> <category><![CDATA[Contract Rummy]]></category> <category><![CDATA[Liverpool]]></category> <category><![CDATA[Liverpool Rummy]]></category> <guid
isPermaLink="false">http://www.rummy4all.com/?p=119</guid> <description><![CDATA[Some basic things about Liverpool rummy.]]></description> <content:encoded><![CDATA[<p>Let’s take a look at an American version of <a
title="Rummy" href="/">rummy</a>. The one we are talking about is Liverpool rummy. For many people this is like any other type of rummy, but for us this game has things in it that made someone to add a whole new name to the game.</p><p>It is said that basically Liverpool rummy is like contract rummy. The difference is in cutting. This means that a player can cut the cards. If the cards are cut in a way that there are equivalent cards to the number of cards that are needed to deal and a face-up card also remains, the player who cuts is got rid of 50 points from the score.</p><p>Otherwise the game remains the same as contract rummy. It is played by 2 to 5 players by three decks. Jokers and 2s are also used as wildcards. There are some restrictions, however, because a run or set has to contain at least two normal cards. This, of course, makes players pay more attention. This way the wildcards are used more carefully and with more attention.</p><p>Players will play in a way that is best for wild cards. This means that wild cards are best used in sets and runs that value more. For example if a player has a run of 3,4,5 a wild card will be kept for a better hand, especially if the player has better cards in hands. Of course, this run can also be extended, but that requires further cards. Since the game is played with three decks, there are enough combination of cards that can get in a players hand. This means that it is better to wait for some more rounds until using a wild card. If there is no other option, than the wild card can be used in the set or run already melded.</p><p>Even Liverpool rummy has some variants. One is Florida rummy that is similar with few differences. I buy sausages is also a variant, but here are some major differences. The game is played the same, but fewer cards are dealt. This means that players get only six cards each in the first deal and one more in every deal. The game ends at the 8<sup>th</sup> hand where a player gets 13 cards. “Me” is also a variant, where players have to tell “me”. Whoever told faster gets a card from the discard pile with some penalty. This can be a good strategy only if a player knows the last card of the discard pile and that card can bring more points than the penalty that was needed to get the card.</p><p>Like in many games, there are no major differences between this variant and any other. For a starter player these many variants can be only confusing, but the players who play a lot know, that these small differences alter the game and that will need a whole different style to play. This is why rummy is so diverse.</p> ]]></content:encoded> <wfw:commentRss>http://www.rummy4all.com/rummy/liverpool-rummy.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The Possibilities In Progressive Rummy</title><link>http://www.rummy4all.com/progressive-rummy/the-possibilities-in-progressive-rummy.html</link> <comments>http://www.rummy4all.com/progressive-rummy/the-possibilities-in-progressive-rummy.html#comments</comments> <pubDate>Tue, 07 Jun 2011 10:01:09 +0000</pubDate> <dc:creator>Dan Brown</dc:creator> <category><![CDATA[Progressive Rummy]]></category> <category><![CDATA[Contract Rummy]]></category> <category><![CDATA[Rummy]]></category> <guid
isPermaLink="false">http://www.rummy4all.com/?p=108</guid> <description><![CDATA[Progressive rummy offers a lot of playing possibilities because it lets players modify their already melded sets and runs.]]></description> <content:encoded><![CDATA[<p>Let us get in deeper in the world of rummy. It is important to know the game, especially if someone wants to master it, or learn new tricks. There is a type of rummy that lets players loose up a bit, because it does let a special melding. This type is called progressive rummy, otherwise contract rummy. The difference, however from contract rummy is, that here even the rules can be changed to fit the needs of the players.</p><p>In progressive rummy the most important thing is melding. Melding is the same as in the case of other types, but here players have to think what they meld. Like the name suggests, in this game cards already melded can be changed on the table, they can be manipulated. Also, this game is played with two packs of cards, which means that it is hard to determine the cards in other player’s hands. The goal luckily is not to guess the cards, but to manipulate cards on the table well.</p><p>There are basic rules that have to be kept in sight. For example two runs can be on the table in the same time with consecutive cards, but they cannot be put together, or an existing set cannot be cut in half. These two runs then can be modified as needed and as the cards in players hands let it.</p><p>A strange thing why progressive rummy can be difficult is that not only the player’s set can be modified, but a player can change other player’s set, too. In this way melding possibilities are higher, but it is hard to focus on the points already made and those that can be produced. To keep all these things in mind, it is advised to write down the melded sets and runs, so we cannot forget them. This is needed only when learning, because after a time of play such things will work by themselves.</p><p>This game lets players use a lot of strategies. For example if someone wants to be selfish, or conservative, it is possible to modify only a player’s own sets and runs. This will not help other players and the player can gather points only for himself.</p><p>The other end is when we modify other sets as well. There is a trick in this, because there are cases when if a player modifies a set, that cannot be modified after that. This way if a player changes an opponent’s cards, the opponent will no longer be able to modify his own set. The extreme way of this game is playing only for other players, meaning that we always try to change the opponent’s cards. That is not a good strategy, only if we can keep doing it by not letting the other players do what they want.</p><p>Progressive rummy lets a lot of things happen. The hardest thing is to learn all the things that can be done with a melded run or set. After these things are learned, the game will simply become easier and strategies can be made up to lead to winning.</p> ]]></content:encoded> <wfw:commentRss>http://www.rummy4all.com/progressive-rummy/the-possibilities-in-progressive-rummy.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>The History of Rummy</title><link>http://www.rummy4all.com/rummy/the-history-of-rummy.html</link> <comments>http://www.rummy4all.com/rummy/the-history-of-rummy.html#comments</comments> <pubDate>Sun, 14 Dec 2008 20:55:29 +0000</pubDate> <dc:creator>Dan Brown</dc:creator> <category><![CDATA[Rummy]]></category> <category><![CDATA[Canasta]]></category> <category><![CDATA[Conquian Rummy]]></category> <category><![CDATA[Contract Rummy]]></category> <category><![CDATA[Gin Rummy]]></category> <category><![CDATA[Kalooki]]></category> <category><![CDATA[Mah-Jong]]></category> <category><![CDATA[Rummy 500]]></category> <guid
isPermaLink="false">http://www.wrummy4all.com/?p=3</guid> <description><![CDATA[Uncovering and recounting the history of Rummy is insightful but lacks the clarity and definition that a true historian likes.  Three cultures lay claim to the origin of Rummy.  As the game developed and offshoots of Rummy evolved, most historians conclude that Rummy, as we know it today, is the byproduct of all three cultures [...]]]></description> <content:encoded><![CDATA[<p>Uncovering and  recounting the history of Rummy is insightful but lacks the clarity and  definition that a true historian likes.  Three cultures lay claim to the origin of Rummy.  As the game developed and offshoots of Rummy evolved,  most historians conclude that Rummy, as we know it today, is the byproduct of  all three cultures that claim the game’s birth.</p><p>All modern day  Rummy games have definite characteristics.   At the core of all Rummy games is the “draw and discard” concept, whereby  at each turn of the hand, a player must draw one or more cards and then discard  from a strategically managed reserve.   The goal of each play in Rummy games is to develop a hand into sets of  matching cards or melds which are three or four cards of equal rank or three or  more cards in a suited sequence.  Unless  the game involves trumps or tricks, any game that includes draw and discard and  contains a reward for the formation of melds is a version of a Rummy game.</p><p><object
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name="quality" value="high" /></object></p><p>The first and  oldest of the three versions of Rummy is Conquian.  This Spanish version originated hundreds of  years ago and was exported to Mexico  in the mid 1800’s and was imported by Texans in the late 1800’s.  Texans named the game Cooncan or Coon King or  Coonkin.  The game worked it sway across  the country to England  where it was renamed Rum, meaning “odd” or “queer”.</p><p>The Conquian  version of Rummy has striking similarities to the modern game of “<strong>Gin Rummy</strong>” in  that the objective of Conquian Rummy is to be the first player to be rid of all  cards by laying them down, face up on the playing surface, in matched sets  called spreads.  Later, spreads became  known as melds.  When a player lays down  his hand, other players are assigned a score based upon the “deadwood” or cards  remaining in their held cards.  In a  later, American version, of the game called Michigan, a player’s score also includes not  only the “deadwood” but accounts for any claimed melds.  This scoring system has striking similarities  to today’s “Gin Rummy.”</p><p>This earliest  version of Rummy is described in some detail by R.F. Foster, in Foster’s  Complete Hoyle of 1897.  In an 1897 work  entitled the Standard Hoyle, the game is called Coon Can.  Foster’s Complete Hoyle, refers to the game  as Conquian.  Foster tracks the game to Mexico by way of Spain  and states that the game was then popular in all states bordering Mexico.  Foster also believed the game to have  originated  in Spain because it used the Spanish,  or 40 card, deck.</p><p>Another researcher,  Stewart Culin, speculated that the game was played by Apache Indians.  Culin calls the game Con Quien, Spanish for  “with whom.”</p><p><object
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name="quality" value="high" /></object></p><p>The Chinese version  of Rummy is traced to a derivative of Mah-Jong, believed to have been conceived  during the Tang dynasty, more than 1000 years ago.  There has even been speculation that  Confucius originated a form of the game as early as 500 B.C.  This game was played with paper cards before  more ornate tiles were created.  The  characteristics of the game also featured drawing and discarding and a strategy  to shape melds.  An Englishman, Mr. W. H.  Wilkinson named a version of this game “kun p’ai” and convinced a friend to  publish rules of play for a similar game under the name of Khanhoo in  1891.  Khanhoo was played with two decks  of 31 cards each.  The 62 card deck was  similar to the Chinese deck and consisted of the ace through nine in three  suits and one jack, one queen, one king unsuited and a joker from each  deck.  In this game, each player received  fifteen cards which were used to form melds or sequences.  The discard pile was turned to become a new  draw or stack pile.</p><p>A similar game was  called Kon Khin which sounds so similar to Conquian that speculation arose that  the game arrived in the Southwest United States via Chinese immigrants or that  the game was picked up by Portugese in China and exported to the Philippines  and then to Mexico.  This Spanish game  came to be called Chincon and was played with a Spanish deck of either 40 or 48  cards.</p><p>The third and  least probable origin of Rummy is tied to the game of Poker which was developed  by early French settlers in North America.  While there are distinct similarities to  poker blends, such as “three of a kind” or a “straight,” poker is not a draw  and discard game.  Attempts to link Rummy  to poker origins begin with a game called “Whiskey Poker,” an offshoot of which  became known as “Rum Poker” which became “Rum” or “Rummy.”</p><p>Wherever Rummy  originated, it has transcended time and international borders.  Meanwhile, all modern day Rummy games have  distinct similarities.  The components of  all gin games include;</p><ul><li><strong>The Deal</strong> &#8211; where a dealer issues cards to the players.</li><li><strong>The Up Card</strong> – the last card dealt is turned up and begins the  discard pile.</li><li><strong>Aces Low</strong> – Aces do not go around the corner and are deemed to  be low.</li><li><strong>Card Scoring</strong> – cards retain their numerical value except for face  cards which are assigned a numerical value of ten.</li><li><strong>Discard Pile</strong> – where players put their unwanted cards face up.</li><li><strong>The Stock Pile</strong> – the pile of cards facing down from which players  can pick cards to be added to their hands.</li><li><strong>The Meld</strong> – at least three cards forming a sequence or a set.</li><li><strong>Laying Off</strong> – the process by which players can play unmatched  cards from their hand to another’s hand.</li><li><strong>Deadwood Count</strong> – the sum of unplayed or unmatched cards.</li></ul><p>Rummy, Rummy 500,  Gin Rummy, Contract Rummy, Kalooki and Canasta are some of the more popular  forms of Rummy games.  Today, many of  these games are played on the internet.   The great news is that wherever Rummy came from, it is now a global  experience shared equally by players of all ages, nationalities and both  genders.</p> ]]></content:encoded> <wfw:commentRss>http://www.rummy4all.com/rummy/the-history-of-rummy.html/feed</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
