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	<title>Rummy &#187; Glossary</title>
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	<description>Gin Rummy, Traditional Rummy, Kalooki 51, Kalooki 40, Oklahoma Gin, and other Games</description>
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		<title>Glossary of Rummy Terms</title>
		<link>http://www.rummy4all.com/rummy/glossary-of-rummy-terms.html</link>
		<comments>http://www.rummy4all.com/rummy/glossary-of-rummy-terms.html#comments</comments>
		<pubDate>Tue, 16 Dec 2008 11:31:54 +0000</pubDate>
		<dc:creator>Dan Brown</dc:creator>
				<category><![CDATA[Rummy]]></category>
		<category><![CDATA[Glossary]]></category>

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		<description><![CDATA[Advertising – The act of discarding a card to induce an opponent’s discard of similar rank, suit or sequence.  Often called &#8220;baiting&#8220;, &#8220;chumming&#8221; or &#8220;fishing&#8221;. Angling – The act of discarding a card to induce an opponent’s discard of a card one rank away. Often called &#8220;sideways fishing&#8221; or &#8220;side baiting&#8220;. Baiting &#8211; &#8220;Advertising&#8220;. Base [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Advertising </strong>– The act of discarding a  card to induce an opponent’s discard of similar rank, suit or sequence.  Often called &#8220;<strong>baiting</strong>&#8220;, &#8220;<strong>chumming</strong>&#8221;  or &#8220;fishing&#8221;.</p>
<p><strong>Angling – </strong>The act of discarding a  card to induce an opponent’s discard of a card one rank away. Often called  &#8220;<strong>sideways fishing</strong>&#8221; or  &#8220;<strong>side baiting</strong>&#8220;.</p>
<p><strong>Baiting &#8211; </strong>&#8220;<strong>Advertising</strong>&#8220;.</p>
<p><strong>Base &#8211; </strong>Four natural cards of the same  rank.  A base is essential to making a canasta.</p>
<p><strong>Base  Count or Basic Count – </strong>In Canasta,<strong> t</strong>he total of a player’s bonus scores,  as distinguished from the point values of melded cards.</p>
<p><strong>Blind  Discard &#8211; </strong>A suspect discard made without a history.</p>
<p><strong>Blitz  &#8211; </strong>The  act of winning a game in which the opponent has not scored not a single  point.  This can have a dramatic impact  on scoring.  Also known as Schneider,  Schneide or Shutout.</p>
<p><strong>Block – </strong>The act of withholding a card that would extend or  complete a meld for an opponent.</p>
<p><strong>Borrowing</strong> – The act of using extra cards from a previous meld to form new sets.</p>
<p><strong>Box</strong> &#8211; Each entry on the score sheet.</p>
<p><strong>Buy</strong> &#8211; To select a card from the stock or the discard pile.</p>
<p><strong>Calling</strong> – A card needed to fill a combination.</p>
<p><strong>Canasta</strong> – In Canasta, a meld of seven cards of equal rank.  A &#8220;mixed canasta&#8221; is a meld  containing one to three wild cards.  A  &#8220;natural” or “pure canasta&#8221; is a meld containing no wild card.</p>
<p><strong>Captain </strong>– the player who opposes 2 players who rotate play  against the captain; the captain can also be an entity of two opposing three  rotating players.</p>
<p><strong>Combination  &#8211; </strong>Two cards that will become a matched set with the addition  of a suitable third card.</p>
<p><strong>Concealed  Hand – </strong>In Canasta or Oklahoma, a hand that plays out in one turn  without prior melds.</p>
<p><strong>Conditions</strong> – In Panguinque, certain melds for which the player collects immediate payment.</p>
<p><strong>Contract </strong>– In Contract Rummy, the pre-fixed number and type  of sets that a player must meld on the first occasion of a deal.</p>
<p><strong>Crack  &#8211; </strong>To discard a card wanted by an opponent when there  is a possible advantage in keeping the card.</p>
<p><strong>Cut </strong>–  the event that occurs after the shuffle and prior to the deal whereby the lower  portion of the deck is place on the top.</p>
<p><strong>Dead  Cards – </strong>Cards buried in the discard pile and not  available.</p>
<p><strong>Deadwood</strong> &#8211; Unmatched cards in hand.</p>
<p><strong>Dea</strong>l  – The act of distributing the cards from the deck to the players.</p>
<p><strong>Dealer</strong> &#8211; The player who distributed the cards from the deck to the cards.</p>
<p><strong>Deck &#8211; </strong>The set of cards used to play a game.</p>
<p><strong>Deuce  &#8211; </strong>A card with a rank of two.</p>
<p><strong>Discard  – </strong>The act of selecting a card from the hand and  placing the card on the discard pile, concluding the player’s turn.</p>
<p><strong>Discard  Pile &#8211; </strong>The pile or overlapping row of all cards discarded  and not picked up.</p>
<p><strong>Draw</strong> – see <strong>Buy</strong> &#8211; To select a card from either  the stock or the discard pile.</p>
<p><strong>Exposed  Card &#8211; </strong>In any partnership game, any card that is dropped  or so held that partner sees its face illegally.</p>
<p><strong>Fill – </strong>occurs when the player draws a card that turns a  combination into a matched set.</p>
<p><strong>Foot</strong> &#8211; The bottom portion of the stock, when it is divided in two parts for easier  handling.</p>
<p><strong>Forcing  – </strong>The act of discarding a card that the next player,  under the rules, must pick up.</p>
<p><strong>Frozen</strong> – In Canasta, the condition of the discard pile when, under the rules, it may  be taken only by matching the top card with a natural pair.</p>
<p><strong>Gin  Hand – </strong>In Gin Rummy a hand<strong> </strong>with no unmatched cards.</p>
<p><strong>Go Down</strong> – Occurs when a player ends play by placing the remainder of one’s cards face  up on the table to knock or meld.</p>
<p><strong>Go Gin</strong> – In Gin Rummy, the act of a player laying down a gin hand.</p>
<p><strong>Go Out  – </strong>Occurs when a player rids himself of the last card  in the hand.</p>
<p><strong>Go  Rummy – </strong>Occurs when a player lays down a hand with no  unmatched cards.</p>
<p><strong>Group  – </strong>Refers to a matched set comprising three or more  cards of the same rank.</p>
<p><strong>Hand</strong> &#8211; The cards dealt to a player; or a reference to the entire deal.</p>
<p><strong>Head</strong> &#8211; The upper portion of the stock, when it is divided in two parts.</p>
<p><strong>Initial  Meld</strong> – In Canasta or Gin Rummy, the first meld, that  conforms to certain specifications, and is made in a deal by a player.</p>
<p><strong>Kibitz</strong> &#8211; To observe and comment upon a game without participating.</p>
<p><strong>Knave  &#8211; </strong>Any jack.</p>
<p><strong>Knock </strong>–  The act of ending play by placing the remainder of one’s cards face up on the  table; to go down.</p>
<p><strong>Lay  Down – </strong>The act of going down.</p>
<p><strong>Lay  Off</strong> – The act of adding suitable cards to previously  melded sets.</p>
<p><strong>Line  Score</strong> – In Gin Rummy, the box score.</p>
<p><strong>Matched  Card</strong> – a card that is part of a matched set.</p>
<p><strong>Matched  Set</strong> &#8211; Three or more cards which may be melded  together.</p>
<p><strong>Meld</strong> – The act of placing matched sets on the table or to lay off a matched set.</p>
<p><strong>Natural  Card</strong> – A card that is not wild.</p>
<p><strong>Non-Comoquers</strong> – In Panguinque, refers to aces and kings in groups regardless of suits.</p>
<p><strong>Off  Card</strong> – A card that is neither matched nor part of a  combination.</p>
<p><strong>Pack – </strong>In most games, the discard pile but in Oklahoma or  Canasta refers to the stock.</p>
<p><strong>Player</strong> &#8211; A card which, if retained or taken up, could be laid off.</p>
<p><strong>Pluck  – </strong>The act of taking the top card off the deck.</p>
<p><strong>Prize  Pile – </strong>In Canasta, refers to a discard pile that is  frozen.</p>
<p><strong>Rank</strong> – Refers to a card&#8217;s name and hierarchy, as distinguished from its suit.</p>
<p><strong>Rope </strong>-  A sequence.</p>
<p><strong>Round-the-Corner</strong> – Refers to the rule that the ace is in sequence with both the king and the  deuce or any variant of Rummy in which this rule is adopted.</p>
<p><strong>Rummy</strong> – To go rummy is a hand with no unmatched cards.</p>
<p><strong>Run </strong>-  A working sequence of cards.</p>
<p><strong>Safe  Discard</strong> – A discard that cannot be used if taken up.</p>
<p><strong>Schneider  – </strong>See blitz or shutout.</p>
<p><strong>Sequence</strong> – Is a matched set comprising three or more cards of the same suit and  consecutive rank.</p>
<p><strong>Set</strong> &#8211; Three or more cards of the same rank.</p>
<p><strong>Shutout</strong> &#8211; See Blitz or Schneider.</p>
<p><strong>Skunk </strong>–  A shutout or defeat by a shutout.</p>
<p><strong>Spread</strong> &#8211; A melded set.</p>
<p><strong>Stock</strong> &#8211; The remainder of the pack after the original hands are dealt.</p>
<p><strong>Stop  Card </strong>– In Canasta, a black three or any wild card that  when discarded the next player may not take from the discard pile.</p>
<p><strong>Stringer</strong> &#8211; A sequence.</p>
<p><strong>Suit</strong> &#8211; One of the four kinds of cards in a deck and denoted by symbols known as  spades, hearts, diamonds, and clubs.</p>
<p><strong>Take  Up</strong> – To draw from the discard pile.</p>
<p><strong>Top or  Going on</strong> – In Panguinque, paying a forfeit on dropping  out of a deal.</p>
<p><strong>Trey</strong> &#8211; A three of any suit.</p>
<p><strong>Turn-up</strong> &#8211; The upcard.</p>
<p><strong>Trade </strong>–  The act of taking the Joker from a meld into one’s hand and supplying to the  meld the card that the joker represented therein.</p>
<p><strong>Triplet</strong> &#8211; A group of three.</p>
<p><strong> Undercut – </strong>In Gin  Rummy, the act of reducing one’s deadwood to the same or lesser count than the  knocker’s.</p>
<p><strong>Unload  – </strong>To discard high cards, or to meld cards as to  reduce the possible loss.</p>
<p><strong>Unmatched  Cards – </strong>The cards<strong> </strong>in a hand not included in matched sets.</p>
<p><strong>Upcard</strong> &#8211; The first card turned face up from the stock which starts the discard pile.</p>
<p><strong>Valle  Cards</strong> – In Panguinque, threes, fives and sevens, so called  because the formation of these groups of cards earns a special bonus.</p>
<p><strong>Wild  Card</strong> – A card that may be designated to be of any suit  and rank by the owner.</p>
<p><strong>Wild  Discard</strong> – A discard that can be taken up and thus is completely  unsafe.</p>
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